All Iron Man Marks
Every Iron Man suit in the mod, in the order of the Stark Tablet. 89 suits: Marks 1 to 85 and Iron Patriot, Iron Spider, Ultron and MCU Mark 62 "Hulkbuster 3.0".
The text is what the Stark Tablet tells you in game. Under each suit are a few numbers from the suit's settings, and the suit it is built from. How the suits work in general is on Iron Man suits.
| Suit | What it does | Best for | |
|---|---|---|---|
| Mark 1 | Built in a cave from scrap and missile parts. Heavy, slow and bolted on - once it's on, it doesn't come off easily. A flamethrower and a single rocket-assisted hop: it was made to escape, not to fly. Takes 80% damage · 50% fall damage · 1.8 s of flight fuel Recipes: Mask, Suit, Pants, Boots | Breaking out. A last resort with a flamethrower. | |
| Mark 2 | The first true flight suit: bare silver plate, repulsors in the palms, a proper helmet display. Climb too high and it freezes solid. Takes 75% damage · 40% fall damage · 18 s of flight fuel · repulsors 10 damage · built from Mark 1 Recipes: Mask, Suit, Pants, Boots | Learning to fly. Low-altitude work. | |
| Mark 3 | The classic hot-rod red and gold. Gold-titanium alloy fixed the icing, the scanner reads targets properly, and it's built to fight. Takes 70% damage · 30% fall damage · 31.5 s of flight fuel · repulsors 12 damage · built from Mark 2 Recipes: Mask, Suit, Pants, Boots | Your first real combat suit. | |
| Mark 4 | A refined Mark 3: lighter, faster, and fireproof for short bursts. Shoulder micro-missiles lock onto targets, and it brakes for you before you hit the ground. Takes 65% damage · 25% fall damage · 45 s of flight fuel · repulsors 14 damage · built from Mark 3 Recipes: Mask, Suit, Pants, Boots | Dogfights and clean landings. | |
| Mark 5 | The suitcase suit. Folds into a briefcase and opens around you anywhere. Mark 3 systems in a portable package. Takes 70% damage · 30% fall damage · 31.5 s of flight fuel · repulsors 12 damage · built from Mark 4 Recipes: Mask, Suit, Pants, Boots | Travel. Always having a suit with you. | |
| Mark 6 | New reactor, new everything. The first chest unibeam, supersonic and hover flight, night and heat vision, and it actually works underwater. Takes 60% damage · 20% fall damage · 60 s of flight fuel · repulsors 15 damage · works underwater · built from Mark 5 Recipes: Mask, Suit, Pants, Boots | All-rounder for land, air and sea. | |
| Mark 7 | Built in a hurry for the final battle: a wrist laser that cuts everything around you and a recall system that flies it to you. Nobody had time for the seals - keep it out of water. Takes 58% damage · 20% fall damage · 60 s of flight fuel · repulsors 16 damage · built from Mark 6 Recipes: Mask, Suit, Pants, Boots | Big fights and crowds of enemies. | |
| Mark 8 | The first of the Iron Legion. A Mark 7 in duller plate with shoulder guns that pop up, fire and fold away. Takes 58% damage · 20% fall damage · 60 s of flight fuel · repulsors 16 damage · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | General combat. Joining the Legion. | |
| Mark 9 | The Mark 8's systems in deep crimson and gold. A reliable Legion soldier. Takes 58% damage · 20% fall damage · 60 s of flight fuel · repulsors 16 damage · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | General combat. | |
| Mark 10 | Adds a refuelling drone that tops up the tank in mid-air - long flights stop being a gamble. Takes 58% damage · 20% fall damage · 60 s of flight fuel · repulsors 16 damage · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | Long-range flights. | |
| Mark 11 | Brass and red, with a faster refuelling drone. Takes 58% damage · 20% fall damage · 60 s of flight fuel · repulsors 16 damage · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | Long patrols. | |
| Mark 12 | Refuels quicker still and flies higher before it starts icing. Takes 58% damage · 20% fall damage · 60 s of flight fuel · repulsors 16 damage · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | High-altitude patrols. | |
| Mark 13 | A lighter frame makes it a touch faster than the suits before it. Takes 58% damage · 20% fall damage · 60 s of flight fuel · repulsors 16 damage · built from Iron Man Base Light suit Recipes: Mask, Suit, Pants, Boots | Quick response. | |
| Mark 14 | The Mark 13's light frame in new plate. Takes 58% damage · 20% fall damage · 60 s of flight fuel · repulsors 16 damage · built from Iron Man Base Light suit Recipes: Mask, Suit, Pants, Boots | Quick response. | |
| Mark 15 Sneaky | Stealth plating makes it nearly invisible and hard for anything to notice. Takes 58% damage · 20% fall damage · 60 s of flight fuel · repulsors 16 damage · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | Infiltration. Getting past things unseen. | |
| Mark 16 Nightclub | Black and grey plate built for night operations. Takes 58% damage · 20% fall damage · 60 s of flight fuel · repulsors 16 damage · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | Night work. | |
| Mark 17 Heartbreaker | Heavier plate and a repulsor force field that bounces projectiles and pushes enemies away. Takes 55% damage · 20% fall damage · 60 s of flight fuel · repulsors 16 damage · built from Iron Man Base Heavy suit Recipes: Mask, Suit, Pants, Boots | Holding ground under fire. | |
| Mark 18 Casanova | A Sneaky-class stealth suit with flashier plate. Takes 58% damage · 20% fall damage · 60 s of flight fuel · repulsors 16 damage · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | Infiltration with style. | |
| Mark 19 Tiger | Built for speed - one of the fastest flyers of its generation. Takes 58% damage · 20% fall damage · 60 s of flight fuel · repulsors 16 damage · built from Iron Man Base Light suit Recipes: Mask, Suit, Pants, Boots | Racing across the map. | |
| Mark 20 Python | Faster than most, and its shoulder guns fire venom rounds that poison what they hit. Takes 58% damage · 20% fall damage · 60 s of flight fuel · repulsors 16 damage · built from Iron Man Base Light suit Recipes: Mask, Suit, Pants, Boots | Fast skirmishes, wearing enemies down. | |
| Mark 21 Midas | Gold plate rated for the edge of the atmosphere - flies far higher than most before icing. Takes 58% damage · 20% fall damage · 60 s of flight fuel · repulsors 16 damage · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | Extreme altitude. | |
| Mark 22 Hotrod | A light, agile War Machine-style prototype. No shoulder guns: twin gauntlet micro-cannons instead. Takes 48% damage · 15% fall damage · 60 s of flight fuel · repulsors 16 damage · built from Iron Man Base Light suit Recipes: Mask, Suit, Pants, Boots | Agile gunfights. | |
| Mark 23 Shades | Desert camo and anti-heat plating: fire, burning, even lava can't touch it. Takes 58% damage · 20% fall damage · 60 s of flight fuel · repulsors 16 damage · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | Deserts, the Nether, anything on fire. | |
| Mark 24 Tank | A heavy ground-assault suit with an oversized chest reactor: a brutal unibeam and the strongest force field. Takes 40% damage · 15% fall damage · 60 s of flight fuel · repulsors 18 damage · built from Iron Man Base Heavy suit Recipes: Mask, Suit, Pants, Boots | Frontline assault. Taking punishment. | |
| Mark 25 Striker | Pneumatic jackhammer arms that smash through rock in wide swaths and hit like pile drivers. Heat- and shock-proof. Takes 52% damage · 20% fall damage · 60 s of flight fuel · repulsors 16 damage · built from Iron Man Base Heavy suit Recipes: Mask, Suit, Pants, Boots | Mining and demolition. | |
| Mark 26 Gamma | A Striker for radiation zones - jackhammer arms, and immune to radiation, heat and shock. Takes 52% damage · 20% fall damage · 60 s of flight fuel · repulsors 16 damage · built from Iron Man Base Heavy suit Recipes: Mask, Suit, Pants, Boots | Hazard zones and heavy digging. | |
| Mark 27 Disco | Chameleon panels: stand still and you vanish into the scenery; move and you shimmer. Takes 58% damage · 20% fall damage · 60 s of flight fuel · repulsors 16 damage · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | Ambushes. Hiding in plain sight. | |
| Mark 28 Jack | A light radiation suit, a little faster than most. Takes 58% damage · 20% fall damage · 60 s of flight fuel · repulsors 16 damage · built from Iron Man Base Light suit Recipes: Mask, Suit, Pants, Boots | Quick work in radioactive areas. | |
| Mark 29 Fiddler | An asymmetric suit with a removable jackhammer on the left arm. Takes 55% damage · 20% fall damage · 60 s of flight fuel · repulsors 16 damage · built from Iron Man Base Heavy suit Recipes: Mask, Suit, Pants, Boots | Mining with a fighting hand free. | |
| Mark 30 | Built for efficiency: a much bigger tank, longer weapon endurance, and blades that slide out of the forearms. Takes 58% damage · 20% fall damage · 90 s of flight fuel · repulsors 16 damage · built from Iron Man Base Light suit Recipes: Mask, Suit, Pants, Boots | Long missions. Close-quarters fighting. | |
| Mark 31 Piston | Hypervelocity flight, a fast-recharging unibeam, and flares that pull incoming projectiles off you. Takes 55% damage · 20% fall damage · 75 s of flight fuel · repulsors 17 damage · built from Iron Man Base Light suit Recipes: Mask, Suit, Pants, Boots | Interception. Outrunning missiles. | |
| Mark 32 Romeo | Nightclub mask, heart-shaped reactor - and a stronger unibeam because of it. Takes 58% damage · 20% fall damage · 60 s of flight fuel · repulsors 16 damage · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | Unibeam-heavy fights. | |
| Mark 33 Silver Centurion | Hidden forearm blades and gauntlet pulse cannons whose bolts hit harder the further they travel. Takes 55% damage · 20% fall damage · 60 s of flight fuel · repulsors 16 damage · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | Long-range sniping and duels. | |
| Mark 34 Southpaw | A rescue suit with a big hydraulic claw on the left arm for grabbing people and creatures. Takes 55% damage · 20% fall damage · 60 s of flight fuel · repulsors 16 damage · built from Iron Man Base Heavy suit Recipes: Mask, Suit, Pants, Boots | Rescues. Moving things that won't move. | |
| Mark 35 Red Snapper | Heavy pincher arms, sealed against heat and radiation, high-altitude stabilisers. No combat guns - it's built to save people. Takes 45% damage · 15% fall damage · 60 s of flight fuel · repulsors 16 damage · built from Iron Man Base Heavy suit Recipes: Mask, Suit, Pants, Boots | Disaster rescue. | |
| Mark 36 | Riot control. Its repulsors fire non-lethal sonic waves that blast crowds back and disarm them. Takes 48% damage · 15% fall damage · 60 s of flight fuel · repulsors 16 damage · built from Iron Man Base Heavy suit Recipes: Mask, Suit, Pants, Boots | Crowd control without killing. | |
| Mark 37 Hammerhead | A deep-sea suit: fast underwater, breathes for you, lights up the depths, and can electrify the water around you. Takes 48% damage · 15% fall damage · 30 s of flight fuel · repulsors 16 damage · works underwater · built from Iron Man Base Heavy suit Recipes: Mask, Suit, Pants, Boots | Oceans and underwater fights. | |
| Mark 38 Igor | A heavy lifter strong enough to pick up almost anything and throw it. Takes 40% damage · 10% fall damage · 60 s of flight fuel · repulsors 16 damage · built from Iron Man Base Heavy suit Recipes: Mask, Suit, Pants, Boots | Heavy lifting. Throwing enemies around. | |
| Mark 39 Starboost | Built for the edge of space: sealed against cold and radiation, and almost impossible to ice up. Takes 58% damage · 20% fall damage · 75 s of flight fuel · repulsors 16 damage · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | Flying higher than anything else. | |
| Mark 40 Shotgun | Mach 5 and up, with a bullet mode that locks the limbs into a fuselage for even more speed. Paper-thin plate. Takes 80% damage · 25% fall damage · 75 s of flight fuel · repulsors 16 damage · built from Iron Man Base Light suit Recipes: Mask, Suit, Pants, Boots | Pure speed. | |
| Mark 41 Bones | A modular skeleton suit whose pieces can break apart and swarm enemies on their own, then come back together. Takes 62% damage · 20% fall damage · 65 s of flight fuel · repulsors 16 damage · built from Iron Man Base Light suit Recipes: Mask, Suit, Pants, Boots | Fighting from a distance - letting the suit fight. | |
| Mark 42 Prodigal Son | The first prehensile suit: called, it flies to you piece by piece and assembles around you. Takes 62% damage · 20% fall damage · 65 s of flight fuel · repulsors 17 damage · built from Iron Man Base Light suit Recipes: Mask, Suit, Pants, Boots | Suiting up anywhere. | |
| Mark 43 | The refined prehensile suit - and the only one that can climb into the Hulkbuster. Takes 50% damage · 15% fall damage · 75 s of flight fuel · repulsors 18 damage · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | Suiting up anywhere. Piloting the Hulkbuster. | |
| Mark 44 | The Hulkbuster: a giant outer suit dropped from orbit by Veronica. Wrecking-ball punches, enormous repulsors, a unibeam, rocket leaps and a ground slam. Too heavy to fly. Only a Mark 43 can pilot it. | Fighting things far bigger than you. | |
| Mark 45 | The first F.R.I.D.A.Y. suit. Chromed red plate. She learns how each kind of enemy fights and turns it against them, and flushes anything that gets into the suit. Takes 50% damage · 15% fall damage · 80 s of flight fuel · repulsors 18 damage · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | Long fights against the same enemies. | |
| Mark 46 | Civil War's suit: F.R.I.D.A.Y., micro arc reactors that recharge the repulsors faster, a partial force field and a combined EMP, sonic and light-flash burst. Takes 48% damage · 15% fall damage · 85 s of flight fuel · repulsors 18 damage · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | Fighting groups up close. | |
| Mark 47 | Ultimate red and silver. It can be flown remotely while your body stays safely somewhere else, and fires a gas-powered grappling hook. Takes 50% damage · 15% fall damage · 80 s of flight fuel · repulsors 18 damage · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | Risky missions. Scouting. Pulling enemies in. | |
| Mark 48 | The Hulkbuster Mark 2: about eleven feet of standalone armour - no base suit needed. Everything the Mark 44 has, and it actually flies, slowly. Takes 35% damage · 0% fall damage · 120 s of flight fuel · repulsors 20 damage · works underwater | Heavy combat for anyone. | |
| Mark 49 Rescue | Bluish-purple and champagne gold. Amplified repulsors, floating gun drones, and energy displacers that shield you - or an ally - and patch them up. Takes 50% damage · 15% fall damage · 80 s of flight fuel · repulsors 22 damage · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | Protecting a team. Rescue. | |
| Mark 50 | The nanotech suit. It flows out of its housing, mends itself, hardens where it's hit and forms whatever weapon you need. Sealed for space, blocks phase-based attacks, and the fastest suit there is. Takes 42% damage · 10% fall damage · 120 s of flight fuel · repulsors 20 damage · works underwater · built from Iron Man Base Nano suit Recipes: Mask, Suit, Pants, Boots | Everything. The best all-rounder. | |
| Mark 51 | The transformative armour. Hexagonal nanotech scales fold into a wrist bracelet and out again; it fights as a samurai, fires rays that pass through walls and phased enemies, bends space into a zero-point bubble, and mends itself. Immune to sonic and electromagnetic attacks, and it cannot be hacked. Takes 38% damage · 10% fall damage · 130 s of flight fuel · repulsors 22 damage · works underwater · built from Iron Man Base Nano suit Recipes: Mask, Suit, Pants, Boots | Everything the Mark 50 does, and faster. Hypersonic flight. | |
| Mark 52 | A Hulkbuster built from hexagonal nanotech scales, linked straight to your brain. Heavy mass makes it Hulkbuster-sized, armoured and unstoppable: punches burst through walls and launch what they hit. Light mass shrinks it back to something fast. The scales reform into blades or cannons, mend themselves, and if the suit is about to fail, eject and disassemble to save you. Takes 30% damage · 5% fall damage · 140 s of flight fuel · repulsors 24 damage · works underwater · built from Iron Man Base Nano suit Recipes: Mask, Suit, Pants, Boots | Bursting through walls and subduing giants. | |
| Mark 53 | A scaled-down Hulkbuster in gray, red and dark yellow, with a squirrel-head section on the chest that houses a backup R.T. node. Wearing it makes you bigger and stronger. Repulsor blasts tear craters out of walls, the hull is insulated so lightning and shocks do nothing, and F.R.I.D.A.Y. runs the show. Takes 34% damage · 8% fall damage · 120 s of flight fuel · repulsors 20 damage · built from Iron Man Base Heavy suit Recipes: Mask, Suit, Pants, Boots | Tearing through walls and shrugging off electricity. | |
| Mark 54 | The Danvers-Buster: a Hulkbuster-sized suit built to stop Captain Marvel. Hexagonal scales harden under stress, so it takes less damage the more it is hurt and the more it is hit the same way. It carries a unibeam, twelve micro-missiles, shoulder cannons, a force field and F.R.I.D.A.Y. scans. The tainted blast (M) is tailor-made against energy and cosmic heroes: massive damage that ignores their invulnerability, then a knockout stun. Sneak + M scans the area. Takes 26% damage · 4% fall damage · 150 s of flight fuel · repulsors 26 damage · works underwater · built from Iron Man Base Heavy suit Recipes: Mask, Suit, Pants, Boots | Bringing down heroes who shrug off everything else. | |
| Mark 55 | A fast, dark red suit with light blue and yellow plating, run by F.R.I.D.A.Y. Inertial dampeners bleed off the speed of whatever hits you: no fall damage and half damage from projectiles and blasts. It flies at Mach 5, mends itself, and carries a unibeam, missiles and an EMP blaster (M) that wrecks machines and suit wearers around you. Takes 40% damage · 0% fall damage · 130 s of flight fuel · repulsors 21 damage · works underwater · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | Fast interceptions and taking hits that should hurt. | |
| Mark 56 | A gold, red and light blue suit built after the Foombuster, with no onboard A.I. It works underwater: you never run out of air and you swim fast. A micro-pod in the chest launches a swarm of tiny Nano Iron Man drones that hunt nearby hostiles; use the ability again to call them in. It has no F.R.I.D.A.Y., so only the basic HUD. Takes 38% damage · 10% fall damage · 110 s of flight fuel · repulsors 18 damage · works underwater · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | Underwater work and swarming a room of enemies. | |
| Mark 57 | The 3FB: a suit built for fighting giants. Wearing it makes you more than twenty blocks tall. Palm blasts (M) fire heavy electricity that arcs between enemies, punches stagger and launch whatever they hit, and Sneak + M stomps the ground. Landing sends out a shockwave. F calls three auto-piloted repulsor units that dock around you and fire at nearby hostiles; F again recalls them. Mind the roof. Takes 22% damage · 0% fall damage · 160 s of flight fuel · repulsors 26 damage · works underwater · built from Iron Man Base Heavy suit Recipes: Mask, Suit, Pants, Boots | Fighting giant monsters and holding off crowds. | |
| Mark 58 | A microscopic suit made of thousands of microbots. Wearing it shrinks you to the smallest size the game allows, with no fall damage. M slips you inside the mob you are looking at, where you hurt it from the inside and armour does nothing; sneak to climb out. Sneak + M dissolves you into a glowing swarm that flies and shrugs off blows, but can't punch. Fire and explosions still hurt. Takes 45% damage · 0% fall damage · 90 s of flight fuel · repulsors 9 damage · works underwater · built from Iron Man Base Nano suit Recipes: Mask, Suit, Pants, Boots | Infiltrating big targets and slipping through gaps. | |
| Mark 59 | A bulky, heavily segmented suit in silver, gray, blue, dark red, gold and black, run by the Motherboard A.I. Its structure takes huge impacts and shrugs off most of the damage. Repulsors, flight and a tactical HUD, and nothing fancy beyond that. Takes 16% damage · 5% fall damage · 120 s of flight fuel · repulsors 22 damage · built from Iron Man Base Heavy suit Recipes: Mask, Suit, Pants, Boots | Taking heavy hits while chasing stolen tech. | |
| Mark 60 | A red and gold suit that started life as a scooter, and snaps around you with a flash when you put it on. It flies and fires repulsors like any Iron Man suit, and M draws the handlebar energy sword: extra damage and a little extra reach on every melee hit. The scooter itself isn't in the game. Takes 36% damage · 10% fall damage · 110 s of flight fuel · repulsors 17 damage · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | Quick suit-ups and close-range duels. | |
| Mark 61 | A Celestial-sized hot-rod red and gold suit, run by the Motherboard A.I. Wearing it makes you ten times your size, with enormous reach and strength and the fastest flight of any suit. M fires a giant repulsor beam that pierces everything in its path and craters the ground where it lands. F grabs the target you are looking at and holds it in front of you; F again throws it. It carries no self-destruct and no orbital garage. Takes 18% damage · 0% fall damage · 200 s of flight fuel · repulsors 30 damage · built from Iron Man Base Heavy suit Recipes: Mask, Suit, Pants, Boots | Fighting things much bigger than you. | |
| Mark 62 | A pressurised deep-diving suit for the ocean trenches, with big floodlights on the shoulders. It lets you breathe, see and swim fast underwater, pings the water with sonar (V), and has an electric field (F) for what lurks down there. It carries repulsors and a unibeam, and flies poorly in air. Takes 30% damage · 5% fall damage · 80 s of flight fuel · repulsors 18 damage · works underwater · built from Iron Man Base Heavy suit Recipes: Mask, Suit, Pants, Boots | Ocean trenches and anything underwater. | |
| Mark 62 Mcu | An eleven-foot Hulkbuster powered by eleven arc reactors and run by F.R.I.D.A.Y. Wearing it makes you nearly twice your size with extra health, armour, reach and a heavy punch. It carries repulsors and a missile launcher with eight locks. This is the MCU version; the comics' Mark 62 is the Deep-Sea suit. Takes 20% damage · 5% fall damage · 130 s of flight fuel · repulsors 24 damage · works underwater · built from Iron Man Base Heavy suit Recipes: Mask, Suit, Pants, Boots | Brawling and heavy firepower. | |
| Mark 63 | Tony's wildest design: a gold, red and black suit with a fanged mask, sharp pauldrons and a cannon over the shoulder. The unibeam does triple damage and recharges fast, M fires the back cannon (70 damage and a big crater), and Sneak + M shuts down hostile machines and suit wearers within 24 blocks. It cannot be hacked, needs no air, shrugs off lightning, heat and cold, and flies fast. The comic suit blew itself up after one mission; this one doesn't. Takes 10% damage · 0% fall damage · 300 s of flight fuel · repulsors 40 damage · works underwater · built from Iron Man Base Heavy suit Recipes: Mask, Suit, Pants, Boots | Anything. That is the problem. | |
| Mark 64 | A slim modern suit with a cropped chest and a bare midriff. It snaps around you magnetically, fires repulsors, shoulder rays and a unibeam, and raises an energy shield. M projects a hologram copy of you that draws attention for twelve seconds. Li'l Tony runs it as a basic HUD only; there is no EMP cascade. Takes 38% damage · 10% fall damage · 120 s of flight fuel · repulsors 18 damage · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | Fast fights where you want to look good and hit hard. | |
| Mark 65 | A crimson and bright yellow bruiser with huge shoulders, built to beat Ultron. Ultron bots take double damage from you and deal half to you. It has a missile pod, a unibeam that hits twice as hard, an energy shield that lets almost nothing through, and extremely fast flight. G disassembles the suit off you and back on, which is its molecular phasing; it can't phase you through walls. Takes 14% damage · 0% fall damage · 225 s of flight fuel · repulsors 32 damage · built from Iron Man Base Heavy suit Recipes: Mask, Suit, Pants, Boots | Fighting Ultron and anything that thinks like him. | |
| Mark 66 | A crude suit built from sculpted ice and a few vibranium cells. It has no repulsor bolts: every shot you fire becomes a volley of piercing icicles that freeze what they hit, and M fires a five-icicle burst. Sneak + M is a super-heated blast that melts nearby ice and snow, sets targets alight and hits hard. You can't freeze, magic hurts a little less, and fire hurts a lot more. Takes 50% damage · 10% fall damage · 80 s of flight fuel · repulsors 12 damage · works underwater · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | Cold places, and anything that can be frozen. | |
| Mark 67 | Arno Stark's heavy, angular suit. Every repulsor bolt is doubled by the ports on the backs of the wrists, and the unibeam is built in. M spins the shoulder cogs, which orbit you and cut anything close. Sneak + M writes a code blade that adds bonus melee damage for five seconds and slashes everything in front of you. V throws up a short-lived wall of nano-glass. Sneaking closes the plating for about 40% less damage. Takes 20% damage · 5% fall damage · 150 s of flight fuel · repulsors 28 damage · built from Iron Man Base Heavy suit Recipes: Mask, Suit, Pants, Boots | Crowds, close fights, and holding a line. | |
| Mark 68 | Armour made of solid hard light. Repulsor bolts and the unibeam are generated on demand. Projectiles and explosions lose 70% of their force against it, energy and magic damage is halved, and everything else is cut by a quarter. Your punches hit harder and knock back further. Takes 25% damage · 5% fall damage · 160 s of flight fuel · repulsors 26 damage · built from Iron Man Base Nano suit Recipes: Mask, Suit, Pants, Boots | Gunfire, explosions and ranged enemies. | |
| Mark 69 | A stripped-back industrial suit thrown together to get Stark back in the fight. Repulsors, a chest unibeam, extra plating that cuts damage by a quarter and servos that add punch to your hits. No tricks. Takes 25% damage · 5% fall damage · 140 s of flight fuel · repulsors 24 damage · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | Straightforward brawling. | |
| Mark 70 | A back-to-basics suit in the classic red and gold with visible rivets and a local B.O.S.S. computer that is not on any network, so it cannot be hacked. Heat, electricity and water cannot hurt it, a toxin filter clears poison, wither, nausea and hunger, and you can breathe underwater. A defibrillator keeps you on one heart if a hit would kill you, once every five minutes. V fires calf flares that make nearby mobs lose you, blind them and set them alight. Takes 28% damage · 5% fall damage · 140 s of flight fuel · repulsors 24 damage · works underwater · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | Hazardous places and long fights far from help. | |
| Mark 71 | A towering 11-foot Hulkbuster built to put down a rampaging Hulk, with upgraded wrist repulsors and a P.E.G.A.S.U.S. mainframe that does nothing but physics and combat maths, shown in orange. M fires the adamantium nano missile: it bursts into shards that hurt everything near the impact and keep draining them for ten seconds, ignoring armour. Punches hit very hard and throw targets back, big enemies take extra damage, and F grabs and holds a mob. Takes 12% damage · 0% fall damage · 140 s of flight fuel · repulsors 36 damage · built from Iron Man Base Heavy suit Recipes: Mask, Suit, Pants, Boots | Giant mobs, bosses and anything too strong to trade blows with. | |
| Mark 72 | Armour forged from mysterium, an anti-magic metal from the White Hot Room. Magic damage is cut by 80%. Missile pods on the shoulders and torso lock on to several targets. M releases a hyper-conductive discharge that arcs through up to six enemies near you. It is sealed against vacuum, and F.R.I.D.A.Y. is on board. Takes 14% damage · 2% fall damage · 160 s of flight fuel · repulsors 28 damage · built from Iron Man Base Heavy suit Recipes: Mask, Suit, Pants, Boots | Witches, wizards and anything that casts. | |
| Mark 73 | A mysterium colossus built to destroy giant robots. Wearing it makes you sixteen times your size, immune to magic, with a heavy unibeam and missiles. M fires the giant repulsor beam, Sneak + M a flamethrower, and F grabs a target and throws it on the second press. Its weakness is power: the giant frame drains a meter of about four minutes, the beam and flames burn extra, and when it empties you shrink back to normal until it has recharged to a third. Takes 10% damage · 0% fall damage · 200 s of flight fuel · repulsors 36 damage · built from Iron Man Base Heavy suit Recipes: Mask, Suit, Pants, Boots | Giant machines and big fights you can finish quickly. | |
| Mark 74 | A jerry-built steampunk suit with its wiring and machinery bare, put together when the real armoury was locked up by a virus. Repulsors and a chest unibeam still work, and a standalone Iron.GPT unit replaces the usual AI, so there is only a basic HUD. M toggles the repulsword, which adds a lot of melee damage. Holographic shielding trims 15% off every hit, but the plating is thin and the fuel tank is small. Takes 35% damage · 10% fall damage · 60 s of flight fuel · repulsors 20 damage · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | Cheap early-game flying and close-range fights. | |
| Mark 75 | Classic red and gold with blue repulsor slits down the ribs and a finned helmet. The suit snaps around you in a flash and runs on a direct neural link instead of an AI, with classic lock-on targeting for missiles. Hyper-velocity flight, wrist cutting lasers, and V switches stealth. M dumps surplus core power into the outer lining for an explosive blast that throws everything around you away; Sneak + M raises hard-light constructs, a slash and a fan of three bolts. Takes 30% damage · 0% fall damage · 140 s of flight fuel · repulsors 22 damage · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | Fast strikes across long distances. | |
| Mark 76 | The Stark Hoverbike 3000, which folds out of a sleek hoverbike to wrap around its pilot. Here it is the suit alone, in white, red and blue, run by a direct neural link with only a basic HUD. Flight, repulsors, extra strength and sturdy plating, nothing more. Takes 30% damage · 5% fall damage · 130 s of flight fuel · repulsors 22 damage · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | Plain, reliable all-round use. | |
| Mark 77 | A heavy 11-foot exoskeleton built by Tony Stark and Reed Richards to kill the Infernal Hulk, with only a basic HUD. M throws a spear copied from a cosmic weapon: a huge piercing line that craters where it lands. V marks the block you are looking at, and two seconds later the Linus orbital laser hits it with a huge blast. It is fireproof, punches very hard, does extra damage to big enemies, and F grabs and holds a mob. Takes 12% damage · 0% fall damage · 150 s of flight fuel · repulsors 32 damage · built from Iron Man Base Heavy suit Recipes: Mask, Suit, Pants, Boots | Giant, fiery bosses and anything that needs an orbital strike. | |
| Mark 78 | A pitch-black gothic suit built from Darkforce to fight the symbiote god Knull. Repulsors and a unibeam, with only a basic HUD. M fires a shadow blast down a line, and V raises a wall of solid shadow that fades after ten seconds. Symbiotes, Venom and Carnage take double damage from you, and their attacks hurt you half as much. Takes 18% damage · 0% fall damage · 150 s of flight fuel · repulsors 26 damage · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | Symbiotes, Venom and Carnage. | |
| Mark 79 | Heavy knight's armour in steel with gold trim, built for a world with no advanced technology. It is plain on purpose: repulsors, a chest unibeam, strong plating, flight and a simple onboard AI with only a basic HUD. Takes 18% damage · 0% fall damage · 130 s of flight fuel · repulsors 24 damage · built from Iron Man Base Heavy suit Recipes: Mask, Suit, Pants, Boots | Straightforward, sturdy all-round use. | |
| Mark 80 | A nanotech suit in deep red with broad gold plating, made for theme-park face characters. It deploys from the chest like the other nano suits and carries F.R.I.D.A.Y. M extends nanite blades that add a lot of melee damage; Sneak + M fires the expanded forearm cannons in a long strong blast. Takes 40% damage · 10% fall damage · 125 s of flight fuel · repulsors 21 damage · works underwater · built from Iron Man Base Nano suit Recipes: Mask, Suit, Pants, Boots | Fast, flexible fights at close and long range. | |
| Mark 81 | An unseen nanotech suit between the Mark 50 and Mark 85, in darker red and gold, built to take far more punishment. It deploys from the chest and carries F.R.I.D.A.Y. M extends nanite blades that add melee damage; Sneak + M raises a nano energy shield that halves damage taken. The reinforced plating trims a fifth off every hit at all times. Takes 38% damage · 10% fall damage · 130 s of flight fuel · repulsors 22 damage · works underwater · built from Iron Man Base Nano suit Recipes: Mask, Suit, Pants, Boots | Long, hard fights against strong enemies. | |
| Mark 82 | A gap-filler nanotech suit with gold plating on the shoulders and thighs, built after the Mark 50 ran out of nanites on Titan. It deploys from the chest, carries F.R.I.D.A.Y., has a larger energy reserve and shields against radiation. M locks backup physical plates over the nanotech layer and halves the damage you take until you press it again. Takes 38% damage · 10% fall damage · 180 s of flight fuel · repulsors 21 damage · works underwater · built from Iron Man Base Nano suit Recipes: Mask, Suit, Pants, Boots | Long fights where the nanites would run low. | |
| Mark 83 | One of the unseen late nanotech suits, classic red with gold shoulders like the Mark 85. It deploys from the chest, carries F.R.I.D.A.Y. and micro-missiles. M extends nanite blades that add melee damage; Sneak + M raises a nano energy shield that halves damage taken. Takes 38% damage · 10% fall damage · 140 s of flight fuel · repulsors 22 damage · works underwater · built from Iron Man Base Nano suit Recipes: Mask, Suit, Pants, Boots | Mixed fights that need melee and a shield. | |
| Mark 84 | The last of the unseen nanotech suits before the Mark 85, muscular red with big gold shoulders. It deploys from the chest and carries F.R.I.D.A.Y. M extends nanite blades; Sneak + M raises a nano energy shield that halves damage taken. V fires the nano repulsor cannon in a long strong blast, and Sneak + V is a nano battering ram: a charging dash that smashes through enemies for heavy damage and knockback. Takes 36% damage · 10% fall damage · 145 s of flight fuel · repulsors 22 damage · works underwater · built from Iron Man Base Nano suit Recipes: Mask, Suit, Pants, Boots | Charging into groups and finishing big targets. | |
| Mark 85 | Tony's final nanotech suit, red and gold with big gold shoulders and a heart-shaped reactor. It deploys from the chest, carries F.R.I.D.A.Y., and has the unibeam, micro-missiles and micro-lasers. The back-mounted refocusers swallow lightning and store it, up to five charges; Sneak + V releases it as a blast around you. M extends nanite blades, Sneak + M raises an energy shield that halves damage, and V sweeps the nano wings around you. Anti-phasing halves magic damage. A slot is kept free for the Nano-Gauntlet. Takes 34% damage · 10% fall damage · 160 s of flight fuel · repulsors 24 damage · works underwater · built from Iron Man Base Nano suit Recipes: Mask, Suit, Pants, Boots | Everything, especially against lightning users. | |
| Iron Patriot | The Mark 2 repainted in patriotic colours. Same suit underneath, plus a shoulder-mounted minigun and a star-shaped unibeam. Takes 75% damage · 40% fall damage · 18 s of flight fuel · repulsors 10 damage · built from Mark 2 Recipes: Mask, Suit, Pants, Boots | Early-game firepower. | |
| Iron Spider | Stark nanotech over a Spider-Man suit, looked after by Karen. Four mechanical legs that fight for you, glider wings, an automatic parachute, chameleon camo, web missiles and full life support. | Agile fighting with backup. Spider-Man, upgraded. | |
| Ultron Ultron | The Mark 45's systems under a different mind. Steel plate, red light. U.L.T.R.O.N. runs the combat display in red and talks to you the way he talks to everyone. Built from Ultron's own prime chassis. Takes 50% damage · 15% fall damage · 80 s of flight fuel · repulsors 18 damage · built from Iron Man Base Standard suit Recipes: Mask, Suit, Pants, Boots | Anyone who can stand being told they're the weak link. |